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Old 06-05-2008, 11:46 AM
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mazex mazex is offline
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Join Date: Oct 2007
Location: Sweden
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Quote:
Originally Posted by Feuerfalke View Post
Of course with your lengthy top secret knowledge of software development with millions of dollar budget, you took the suggestion seriously, didn't you? I bet you worked on Microsofts ME or Vista, right - LOL

Sorry, now, seriously, what is your answer to that idea? You surely didn't come here to just flame me, did you? Should Oleg cancel these planes?
I don't work somewhere top secret but I have no interest in mixing my personal interests with my professional role, that's why I do not write where I work. If you are interested - send me a PM and I will gladly give you my CV if you give me yours.

Regarding the idea of scrapping flyable planes to be able to release the product, I think that the idea is not that bad from a development methodology perspective. I'm a proponent of agile development and I've seen too many projects where the feature list and resources gets frozen - while the release date is not. The trick is to let the sacred feature list free and work with continuous integration to have working code that is possible to release as fast as possible, with new releases adding new features regularly. The problem with games is that reviews are written using version 1.0 of the software (or maybe including "zero day" patches), so the product has to be feature complete on release. In the case of "non-core" flyable aircraft, I think that they could be considered out of the feature scope. Thereby they could be released in upcoming patches...

However, I don't think that it's implementing the Italian planes etc that is holding up the project, even though Oleg has talked about 0,5 man year for each flyable. I guess that it's more fundamental issues of the core engine that's holding up the project. Possibly because Oleg has a vision that is better than we deserve - or demand. I think that IL2++ would do fine for most of us. Improve the graphics a bit with some shaders and increased texture sizes, better AI, multiplayer and a bit more immersion raisers for the single player campaign. That's enough for me...

Last edited by mazex; 06-05-2008 at 11:48 AM.
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