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Old 05-21-2012, 01:14 PM
camber camber is offline
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Join Date: Oct 2011
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Quote:
Originally Posted by JG4_Helofly View Post
@ Camber. I understand that you want the game to be as close as possible to RL. But we don't have the data to do this. If you had several thousands of test data from production aircrafts, then it would be representativ. Since we don't have this amount of data everyone can pick one of the tests and say: "but plane X was 25 km/h slower in this test". People who like plane X will say: "But it was 25km/h faster in an other test".
And there will be arguments about production quality, fuel availability, maintenance problems etc.
And that's exactly what we have now. That's why we need a solid base. Data we can agree on. That's why the only realistic approache is to model the planes according to standard specifications and taking all other variables out of the equation. Otherwise we will continue to argue about every km/h and everyone will pull out the test result which fits the agenda.

IMO the only alternative would be to have a performance spread of +/- 5% for every plane. So every plane would have it's standard performance values it should reach, but you could get a plane with a few % worse or better performance.

I really don't see how you could do it otherwise without having arbitrary performance values.
Actually I pretty much agree with you. My original analysis was an attempt to get as close as I could (with the limited data available) to "typical" 109E performance for historical purposes as a starting point for FMs. But I actually don't believe CloD is best served by neccessarily served by setting such values as single "cloned" variants into the game. Personally I think the sim is best served by getting performance within into the range that is consistent for historical performance (which is imprecise!), then making some subjective judgements that (if possible) allows matchups that are rewarding for both red and blue. For example the current Spit II vs 109E matchup is good, it relatively approximates a Mk1a +12psi vs 109E (at around 30kmh too slow at SL for both!). Based on data I believe historically the Mk1a would have actually been a bit quicker on the deck, but having them exactly the same speed is arguably within historical range and makes for satisfying online experiences.

Your idea of using factory data with a "performance slider" would also work well for the same reason, but I am not sure if there is much likelyhood the devs would ever do this!

Cheers, camber
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