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and that is that we are far 'better' pilots
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On top of what Tomcat says we don't die, we just re-fly....
Well, indeed we are 'better' pilots as it is much easier for us, but that explains as well why many real pilots had very few victories.
Back to the DM. Yes it needs some work, but then the one from IL-2 46 didn't get there overnight either.
It has a lot of potential however I think.
Dunno how DM works really here are is my guess in this case:
Very few hits do no damage to those self sealing tanks.
Several hits result in a thin white spray, fuel leak
Sustained hits (steady burst of 2 sec well places in the area) results in fire
Lot of hits result in explosion
The problem with a Hurricane is that at least for of your guns hit the tank. If aim is not steady on the tank you will get only white thin fuel leak. If aim is square and steady on the tank the 4 guns will score so many hits that it goes directly to kaboom scenario.
Another thing I'm not sure is on who repeated hits on same area in different passes are treated.
You make one pas hit one area - like the fuel tank. White fuel leak.
Now you hit the same area again.
It does not seem that the damaged area and leaking fuel makes this area now more vulnerable.
Same goes for structural damage. Hit one area and do damage. Hit it again and damage should not only be 'on top of' the damage already be done but make it worse as the area is already weakened.
How does this work in game, anybody knows?
And a He 111 with a total of 800 spray and pray hits is no worse off than one with 300 spray and pray hits. Slow death circle, going lower and lower.
Crew seems never to abandon plane in such cases - while when on fire they start to bail out pretty quick.
Maybe it should be modeled that if the AI pilot cannot hold the plane anymore that he will give order to abandon the plane and bail out?
Yes, 20 rounds of 20mm is an awful lot to get that Heinkel down, however I will have to test fly that a bit more as it was ony one single test.
One overall problem of the DM is to have a balance of all weapons and plane models. Whatever you change results in a chain reaction across the whole bandwith.
With the 109 (MG only), G50 and Stuka I need 50-150 hits to down that He 111 and if I aim and hit well it is no problem to get those tanks on fire. Seems perfectly ok to me.
But I can go in to 100m and hit accurately with those nose mounted sniper guns.
The Hurricane can only be set convergence to what 180m or so (anyone can confirm minimum distance?), not closer, means it is much more difficult to accurately hit that tank area from a longer distance.
Going closer hitting is more difficult as you hit left and right of where you aim...
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