Quote:
Originally Posted by K_Freddie
I notice that on all Ace settings 4vs4, when getting onto any AI opponents tail, it's supporting number will be onto me if I don't hit my target on the first pass.
At the same time I ask my #2 to cover me.. he's nowhere to be seen ??, even after minutes of dodging the covering opponent.
|
Depends on the situation, he might have his own problems, be out of ammo or damaged. They were less agressive in 4.11 but in 4.11.1 there should be no difference between all AI flights and mixed flights.
Quote:
Originally Posted by jameson
If you're head of four, if you don't order them to do something they just follow you around, even if six enemy ai are shooting at you, lol!
|
Than just order them to do what you want.
Quote:
Originally Posted by Sita
i'm sorry if somebody already talks about it ...
i notice that TB3 no attacking ground target not by level bombing ...
now they do it like Il2 ... yesterday i watch like two TB3 keep the formation goes down from 2500 meters till 200 meters and drop bombs on the car convoy ...
|
Please, provide the mission and I'll take a look.
Quote:
Originally Posted by Aviar
When I set up a similar situation in the FMB, I was able to sneak up on the enemy AI 6 without being 'seen'. (Test mission is attached if anyone would like to check it out.)
When I set up a similar mission in the QMB, the AI always knew I was behind him.
I'm not sure why the AI in the QMB seems to be programmed differently.
|
AI is the same but lot of AI code depends on random numbers which are not really random. Every mission will always start with the same sequence and unless there have been some events which break the sequence it will always play the same. In QMB type missions fight starts fast and there is no chance for that sequence to be changed.
So if you have a mission where AI decided to look at the area where your plane is they will do it every time you play that mission. For breaking the randoms quickly it's best to fire short burst with your guns.
Quote:
Originally Posted by Juri_JS
I don't know if this has been reported before, but there is something wrong with the strafing behaviour when the leader of a flight is the human player. The AI planes of a flight that is lead by a human player will not attack ground targets, even when an attack command is given. This only happens when the planes are not equipped with bombs or rockets. Bomb or rocket attacks are correctly performed by the AI.
|
Tried your mission and AI attacks targets without any command.
Quote:
When the human player is not leading the flight and is just a wingman, the AI will correctly do the strafing attacks, but the players plane will not take part in the attack when flown on autopilot.
|
Autopilot will not attack if you use unlimited ammo, it attacked correctly with limited ammo when I tried your mission.
FC