Quote:
Originally Posted by JtD
I understood already, but thanks anyway. I'm experimenting a bit with it right now, and even if it still is 4:3 I've turned my monitor by 90° and am getting to see a lot more. See attachment.
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If you choose 16:10 resolution, then you will loose upper and bottom parts compared to 4:3 resolution. If you choose 10:16 resolution, you will gain more in upper and bottom parts compared to 4:3. You will see exactly the same at sides in both cases when compared to 4:3. This is because "horizontal" FOV in IL2 is always 90 degrees at most, whatever resolution you choose.
It is common to tie FOV to aspect ratio in so called "wide screen aware" games. It would probably be enough if attached function was used in IL2 to achieve what people want.