Quote:
Originally Posted by 6S.Manu
I agree.
About the "track record" part: some years ago I posted in Ubizoo an idea for SoW.
It was about storing the pilot's data in a main server, to keep their progress, Kills, KIA ect... with the mere purpose of assigning to every pilot a "Level" who is going to limit his access to server or determinated planes.
I had this idea from America's Army server management, where in every mission some points are added (or subtracted) from the player's total. Some server are limited to expert players by this "level"...
Of course the entire idea was around the virtual death of the pilot (after a defined number of KIA, too much planes lost ect...) being the complete reset of his stats and so finally people would fly caring for their virtual life.
Add your career and your personal planes' wearing...
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It might be difficult to use the data from several servers, but a single server or multiple servers from the same hoste (e.g. REPKA, ATAG) could log the flight hours of each player and have a script that causes random aircraft failures with a increasing chance for every flight hour. It's more difficult to log the misuse or overheating of the engine (this would require a lot of server cpu time), but simply logging the flight hours would be very easy.