Quote:
Originally Posted by raaaid
that green screen apply the very same concept from your cave:
it renders the right perspective from the observer-camera point of view
if games did that which is posible with headtracking and you added it 3d you couldnt tell the difference from the game to looking at real life from a window
ive seen refered johny lee efect on tv as cheap 3d
and your rgiht moving sidways increases your depth perception is very tipical on movies
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Its not the same:
cave/FullFOVglasses chroma/cinena game3D cinema3D johny system
stereo V X V V X
fov V X X X V
scale V X X X V
movement V X V X V
edit:
I made a nice table... but the format does not save it.
In a cave you have stereo, matching fov, scale and movement.
In a normal cinema, even with chroma, you have nothing of this. The perspective of the chroma fits the whole image, but not your own perspective or point of view.
In a game 3D you can have stereo, matching fov and movment, but not scale ( unless using the window mode I talked about in the later post that would made the game unplayable because of the zoom )
In cinema 3D you have stereo, but you can not match the fov, scale or movement.
In Jony system you match fov, scale ( with the limit of the screen wich is a limit that does not exist in a cave ) and movement, but not stereo.