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Old 04-11-2012, 08:42 AM
Ataros Ataros is offline
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Quote:
Originally Posted by tintifaxl View Post
You seem to have some insight on the development process; do you know why the devs implement a new grafics engine and not use DX11 features? This engine should be a long living component, so it somehow strikes me odd to not fully support DX11.
Sorry, I do not have much insight. I read 1C and sukhoi.ru forums and try to use logic to make reasonable conclusions.

The support for DX11 API is included in the game but "support" does not mean features. I did not say that the engine would not use any DX11 features either. It may use some features if feasible for the devs.

Most of development time of the game was spent when DX11 was not available yet. I conclude from this that most of the code is DX10 oriented. New engine is not written from scratch but uses old DX10 code too. After release the devs faced so many disasters that adding visual features/effects could not be their 1st priority. Since the devs are pressed for time with the patch and sequel they will use only those DX10/11 features which produce quicker results, definitely no complete rewrite of all visual effects to DX11. Also the devs already mentioned that the new engine does not look different. From all these facts it seems logical to me that most of the new engine will be DX10 based without DX11 "fully implemented". In the future when all videocards support DX11 it can be a different story.

IMO logic is more reliable base for expectations than dreams Wishful thinking is the main reason for frustration, not reality (the game) which is what it is. As Stalin would say "I do not have a better flight-sim development team for you." If someone thinks this is a very fruitful market to work on try talking any major game publisher like EA or Activision into making a WWII flightsim. LOL

Last edited by Ataros; 04-11-2012 at 08:46 AM.
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