Quote:
Originally Posted by Insuber
You can continue this discussion forever, because there is no common measure of the "complexity" of a game. As Tamat says, the complexity of a sim is a matter of faith. And a physical FM can be less complex than a parametric FM.
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Infact after the release I was scared about the CloD stage of development since the quantity of evident bugs... just think about at the ones that you don't see (FM, DM ect).
IMO the developer should build SDKs just to test those engines, initially to debug the engine itself and of course finally to tweak the plane's data.