View Single Post
  #17  
Old 03-23-2012, 03:43 PM
mxmadman mxmadman is offline
Approved Member
 
Join Date: Mar 2012
Posts: 94
Default

Quote:
Originally Posted by ParaB View Post
So, it's working as intended, will not get fixed because that's the way it is?

Why would it be impossible to better blend the low-res far textures with the hi-res near textures?

There is already a LoD system in place for the textures if you watch the pic closely: there's hi-res textures close by, then lower-res textures at medium distance followed by low-res textures in the far distance. The close and medium range textures blend well together, only the far ones don't.
Well there is LoD, yes, but these areas are not created at all like the normal playing surface. If you fly out there at really low alt you'll see what I mean.

I don't think they're going to change any time in the foreseeable future, no.
Reply With Quote