Quote:
Originally Posted by csThor
I'm curious. Does that mean you'll be responsible primarily for the single missions, online mission templates etc for the new release? What is your view on what a makes a good mission? How far into the details do you go when researching and building? 
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Yes, I'll have to do missions in sequel.
A good mission is this: a detailed study of the historical time period required, a detailed mapping of the front line and the deployment of troops, the living world around the player (he must see events not related to his job), testing and selection of the balance.
It is easy to show by examples, but my campaign were published in Russia only.
http://games.1c.ru/il2_roads_of_war/
http://games.1c.ru/warroads2/
http://games.1c.ru/chuzoe_nebo/
You could only see my work "VVS'46" in IL-2:1946, but this is a hypothetical scenario of the war. Bad example, but there you can see details of airfields and ground war to the requirements of 2006.
In MG I work in the fall of 2003, but I did the mission on other people's scripts for the AEP and PF. For versions 4.05 and 4.06, I only supervised over creation of campaigns. It was a strange situation, I do not know why Oleg Maddox has chosen this way
I try to search the most detailed information and recheck everything. It's a long story...