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Old 03-09-2012, 09:44 AM
SDT_longshot SDT_longshot is offline
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Join Date: Mar 2011
Posts: 41
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for the AI

there should be 3 different levels of skill rookie experienced or veteran

for rookie the AI should behave as if he has just got his pilots wings he should try to stay with his wingman but have slow reaction times to his wingman turning say 1/2 seconds.

when attacked he should have a delayed reaction to seeing danger such as only looking when hit or fired upon or have a 3 second delay before he sees a enemy about to fire upon him,
his evasive maneuvers should be half done or poorly done for example a right turn he will turn towards the right and end up doing a roll instead, when hes landing he will bounce due to inexperience when shooting he should have a 5% hit rate when bailing out the rookies should panic and have a 5% of not being able to escape

experienced when in combat they will see bandits behind him about 1.0 out his maneuvers should be done correctly but with some delays say 1 second when landing he should land fine when shooting he should have a 25% hit
rate when bailing out they should have a 2% chance of not being able to

veteran will see 90% of enemy's behind him and be able to take evasive action perfectly with no delays, when landing he should land with no problems shooting he should be able to have a 70% hit rate when bailing out they should have a 1% chance of not bailing out for example canopy is stuck

damaged aircraft as soon as a plane is damaged and the AI has escaped the bandit on his tail he should immediately try and return to base if the damage more then 40% or is critical for example water coolant or oil radiator, ect then he should try and land as the nearest airbase if landing is not a option then crash land or bail out at nearest field or over the sea

when fire is minor the pilot should try and put it out for example wings or tail, if the engine is on fire or in the cockpit pilot should bail out asap,
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