Quote:
Originally Posted by MattCaspermeyer
I'm going to focus on making no loss on impossible exceedingly difficult and will apply my enemy hero bonus system to the enemy heroes in AP so that they will be much more difficult (especially at higher levels), the mana / rage generation limitation system based on combat round, unit difficulty and map location bonuses, long combat penalties, and many other features!
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I'm really looking forward to trying out this mod in AP/CW, for the novelty and the change in tactics it will require.
One request, though. Please don't make non-Impossible games
too difficult. I don't enjoy the tedium of attempting to play a strict Impossible/No Loss game, and I'm not looking for a mod that creates such tedium in the more normal difficulty levels. I suspect there are other players who approach the game the same way.
Lastly, thanks for all your efforts with the TL mod and now this one.