Quote:
Originally Posted by Luno13
Splitting a kill 50/50 (or even 25/75, etc) automatically based on damage done would be just fine. However, you wouldn't want the guy who gets in a couple peashooter shots just as the opponent hits the ground to get a half, or even quarter, of the pie.  But it's better than nothing.
|
I disagree completely. Someone who randomly comes along and puts a single 7.92mm round, or two, or three, or ten, into the flaming hulk that I just shot up shouldn't get an iota of credit. Hence my earlier thoughts. If kill stealing is a problem online that others have indicated, then this also would be further argument against a simplistic 50/50 split.
Quote:
Also, I think point structure for ground targets could be re-worked. I mean, an aircraft carrier is worth 700 points....a bomber is 400. It's much easier to shoot down two bombers than one carrier, and a carrier could have 2000 points worth of planes in its hangar or on the deck. Fuel stores and "infrastructure" should also count for something and be target-able by AI (and I know about the whole hiding the truck in the building thing, but that's not very cool ).
|
Seconding all of this, great ideas.