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Old 02-27-2012, 05:37 AM
Whacker Whacker is offline
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Join Date: Jan 2012
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Quote:
Originally Posted by Pursuivant View Post
First, I believe that the maximum number of planes available is "hard coded" into the game. I'm not sure if it would be possible to expand the number of slots any further.

Second, although I'm not a member of DT and don't presume to speak for them, historically, DT has had a somewhat strained relationship with the modding community.

DT produces extremely high-quality add-ons for IL2 with 1C's sanction. That means that anything that DT releases in their "patches" to the game is official; it's as good as anything that 1C's employees produced and 1C stands behind their work.

By contrast, what modders are doing - messing with the IL2 source code without permission - is in violation of the IL2 software license and is possibly illegal.

The quality of mods ranges from occasionally good to mostly mediocre; 95% of the stuff out there isn't up to DT's standards. While the difference in quality might not be obvious when you play the game, it becomes clear when you look at the 3d modeling or coding.

Also, because there is no formal organization to the modding community, there's no way that DT can anticipate what modders will do to the game.

So, if DT were to work with modders, they would have to lower their standards and violate the terms of their agreement with 1C to do it.
Sorry mate, i didn't see your response until now.

My understanding is that TD has access to the game source, which is how they've been releasing patches and fixes over the past few years. If they have access to the source code, they can modify it so that this limitation wouldn't exist. I've no idea how complicated that would be, if it's a function of array sizes, memory limitations... dunno.

As to the community, I don't believe anyone has access to the game source code except TD and the original developers. Modders have access to the game FILES through tools, such as the aircraft models, textures, various config/def files, etc.

In general to the rest, my response would be that if the relationship is strained, then that makes me very sad to hear. Modding and a health mod community is a surefire sign of a loyal following and continued existence of a game well past it's prime. IL2 is a perfect example of this for those reasons. Modding one's game and tinkering with the innards and workings is a labor of love and should be viewed as such by the developers.

My requests still stand though. The game as of 4.11 is still great fun and I'm loving the new changes. There's still a number of areas in terms of base functionality and useability that really TD are the only folks who can truly make effective changes to resolve these. I've also got to believe that a number of these changes are pretty simple stuff that don't require a ton of time or effort to realize. The user interface mods, widescreen game interface and FOV mods all fall into this category.