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Old 02-25-2012, 02:03 PM
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ElAurens ElAurens is offline
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Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
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The simple fact is that combat flight simulation is probably the smallest niche in all of computer gaming.

Yet, we all clamor for more and more features, realism, details, dynamic everthing. Raising the bar this high above last generation sims exponentially increases the amount of time and money it takes to produce sims to this level. Yet, and this is the important bit...

The amount of time and money available is the same or less than before.

So what is a developer to do?

Well, you can do it like DCS and only make sims that feature one aircraft at a time, that will never have broad appeal, and still cost as much as a full featured WW2 air combat sim.

Or,

You can have a sim like Rise of Flight, where you buy all but the most basic plane set one aircraft at a time, and where even the most basic necessities like the correct gun sights and instruments, have to be purcased seperately for each aircraft.

Or,

You can try to broaden the player base by adding a ground and sea element and making a combined arms simulation.

Of the three, and I've recently been back in RoF, I'll take Oleg's vision of how to do it.

So, do you want a study sim like DCS?, or a pay as you go like R0F that still struggles owing to a small player base and poor choices, or a full featured simulation that you may have to wait longer for and may have areas that don't necessarily interest you, but that will be sustainable in the long term?

Think.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov