Quote:
Originally Posted by slm
2 questions:
-does scoring work differently for tanks etc?
-would it be possible first to drive or be a passanger in a tank/vehicle, exit it near air field, enter a plane and continue playing as pilot? I think this would make some great missions possible (even if knowing how to drive a tank and fly a plane wouldn't be too common IRL 
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good questions ! and i really hope luthier and black six can understand its importance
adding some specific small gameplay features to link several of those new elements together would significantly imcrease gameplay (and attract a whole new fan group who might not be primarely interested in air quake flying alone, but would be happy to take part in some tank battles or direct ground movement of frontlines for ex. some of the new features we need to have for this are for ex:
- appropriate AI control over groups of tanks to direct them to take a particular objective, and how to react when encountering an enemy (avoid, engage, retreat etc)
- being able to move (walk) from your crash landed aircraft (or parachute landing point) to a nearby road
- being able to "enter" a civilian or military vehicle you walk up to and take control of it (like you can do with different gunner positions in aircraft already)
- being able to drive a civilian vehicle (or as pasenger) on the road, and make it back to the nearby friendly airbase
- when landing at a friendly airbase, be able to walk to the operations hut for debriefing or briefing, and then walk (drive) to a replacement plane of your choosing
with some limitations, the basics for those features are already there, they just need to be linked from the player point of view