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Exactly, Lexx. But do we really want that? Do we really want to simply find out by getting cheated? Wouldn't we quickly jump to conclusions, ban people because their nicknames are registered over at AAA, because their statements in the forums leave open the conclusion that he actually uses mods, no matter if for his online installation or otherwise? Reminds you to some bad things happening right in front of your doors?
How many people over the last years were accused of being cheaters in IL2, just because they were pure lucky, had a connection problem that saved their virtual butts or used the well-known print-screen thing. Would you ban them all? Who would still be allowed to play online? How do you think you can identify somebody who uses bright orange-skins for enemy-planes or (like the "mods" for Quake3) landscapes without textures, clouds, fog or icons on, while the server doesn't allow that. Just from the Kill-Death-Ratio?
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Members of private servers don't run around accusing each other of cheating like how you describe here. The anti-social behavior you depend on for your argument here is confined to, for example, ubi.com members playing anonymous public servers.
If you choose to fly with "cheaters" that's your choice.
Now, there could be an issue for Newbies and their first time coming Online, before they find friends to fly with, people that they trust. But that is also like real life social interaction. The best things in life take time to accomplish.