Quote:
Originally Posted by ATAG_Bliss
Hmm,
I think they've well been modeled long ago, like many modules with this sim. It's just now they are finally able to put them together.
Reading between the lines long ago about the detail level of the ground units, I definitely saw this coming. Notice these videos are almost 2 years old. It's no wonder they showed hatches opening etc! It's because people will be in there!
Good stuff!
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My only fear is that every game that tries to be everything to everyone (FPS, land vehicles, sea vehicles, and air vehicles) ends up doing no one thing very realistically.
The BF series and RO are perfect examples..
Both have so so first person shooter aspects
Both have so so ground vehicles aspects
BF has so so air vehicles aspects
BF has so so sea aspects
WWII Online is another, but I have not tried it in years so I don't know its current state, but when I did try it, it too was so so in each aspect
There is only one game that has done a good job of this.. And that is the ARMA (aka operation flash point) series.. They do it all (FPS, land vehicles, sea vehicles, and air vehicles) but their main focus is on the FPS aspect. That is to say all the vehicles are secondary and not very realistic in how they operate
If 1C takes that approach, where their focus is on flying, and the rest is secondary I think we will be ok as flight simmers, Some say that is the impression they get from 1C reading the Russian forums
But if 1C tries to apply the level of detail in their planes to all the ground vehicles.. Well my fear is they will loose their focus on the flight simming aspect.. I fear the long standing rule of
jack of all trades, master of none will be hard to beat