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Old 02-18-2012, 12:19 AM
Chivas Chivas is offline
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Quote:
Originally Posted by zapatista View Post
i think tank simmers will only become interrested in these ground vehicles if the tank guns (and artillery units) are accurate with their guns, and if there is a good damage model for buildings and other tanks and ground vehicles/objects (blowing a turret, disabeling a tank by just having the tracks damaged etc). and there is no indications that this is the case right now for il2/BoB

i hope we will get accurate modeling for the tank and artillery guns (which the sim is already able to do with its advanced physics modeling), and have some good ways to control them and interact with them (which we dont even have for aircraft yet, let alone for ground vehicles). eg, for any kind of gameplay you need to make a tank unit move from point A to B (either by staying on roads, or directly through fields and forrests etc). you need to be able to instruct them as unit leader, so they engage (or avoid) the enemy when sighted, dig into stationary positions when creating a defensive position waiting for an enemy to come to them, get them to disperse when enemy aircraft attack etc.

similarly with ground artillery units, you would need to be able to accuratly lay down an artillery barage at the correct grid points, and have the shells do the desired and historically correct damage where they land (on buildings and ground objects or vehicles)

i think it is great we are about to get some 1e person control over vehicles, oleg and Co have been working on this for years, but we are still a significant step away from it adding a ground sim element or for it to be functional enough to have tank simmers start buying the game

speaking of which, we dont have the 3D craters yet !! (which we know oleg and Co had included in their game design)

but i agree, lets try and post some links to this video in tank sim forums, i am sure some of them are interested in adding an air element to their tank sim, and it will get them keeping an eye on further il2/SoW devellopments (and become future customers once some of these gameplay elements and damage models are added later)
I didn't say the tankers would be able to start playing yet, just invest in a sim with great possibilities. Its very doubtfull that a combined forces sim will be developed until all the theaters are completed, but I can see elements of a combined forces sim being added during the development of the series. Right now the development has more than their hands full fixing the AI, FM, DM, Commands, Graphics etc, but that won't always be the case. Its certainly been an ordeal for them building the game engine thats still not finished, but if the game engine turns out to be as relatively future proof as Oleg and Luthier have suggested the future could be very bright.
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