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Old 02-17-2012, 11:59 PM
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zapatista zapatista is offline
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Quote:
Originally Posted by Chivas View Post
I haven't read all of the thread, but this could be very good for all of us. Someone should post this video in the tank sim forums, if it hasn't been already. This could have many of the the tankers investing in the sim now. .......
i think tank simmers will only become interrested in these ground vehicles if the tank guns (and artillery units) are accurate with their guns, and if there is a good damage model for buildings and other tanks and ground vehicles/objects (blowing a turret, disabeling a tank by just having the tracks damaged etc). and there is no indications that this is the case right now for il2/BoB

i hope we will get accurate modeling for the tank and artillery guns (which the sim is already able to do with its advanced physics modeling), and have some good ways to control them and interact with them (which we dont even have for aircraft yet, let alone for ground vehicles). eg, for any kind of gameplay you need to make a tank unit move from point A to B (either by staying on roads, or directly through fields and forrests etc). you need to be able to instruct them as unit leader, so they engage (or avoid) the enemy when sighted, dig into stationary positions when creating a defensive position waiting for an enemy to come to them, get them to disperse when enemy aircraft attack etc.

similarly with ground artillery units, you would need to be able to accuratly lay down an artillery barage at the correct grid points, and have the shells do the desired and historically correct damage where they land (on buildings and ground objects or vehicles)

i think it is great we are about to get some 1e person control over vehicles, oleg and Co have been working on this for years, but we are still a significant step away from it adding a ground sim element or for it to be functional enough to have tank simmers start buying the game

speaking of which, we dont have the 3D craters yet !! (which we know oleg and Co had included in their game design)

but i agree, lets try and post some links to this video in tank sim forums, i am sure some of them are interested in adding an air element to their tank sim, and it will get them keeping an eye on further il2/SoW devellopments (and become future customers once some of these gameplay elements and damage models are added later)
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