Quote:
Originally Posted by LEXX
Computer gamers have traditionally been better at creating gaming content than game developers who are best at creating game engines.
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This thing is very common, see what happened with the "Silent Hunter III" game: it was an unfinished game full of bugs, the modders made it a completely new, amazing game. Without the modders, Silent Hunter would be now forgot, instead it is still selling (I got my copy and started to play this sim few months ago).
The reasons are many, the most important ones are that game developers have a tight schedule (game must be ready and tested for a given date), they have limited manpower (limited investment), and also of course they are doing everything (game engine, models, maps, etc) so nothing can be neglected in favour of something other. Instead, modders can invest their time as they like, maybe work 20 hours one day and then leave the work for a month, and also each one can concentrate on the things he likes best (Skins, 3D models, maps, effects, etc....), and not other aspects of the game.
So that is NOT because modders are better than 1C team (who worked in an excellent way to make a sim that has lived much longer than any expectations, and is still the best one in flight sims after many years), only that they are working in a different way to achieve different results.
It's a very normal thing, I cannot say really why some people are so upset about that.
Maraz