Quote:
Originally Posted by FC99
We have spent ~3 months in tweaking AI shooting ability. I collected plenty of data and current AI shooting percentage is below best human players. Aces AI are somewhere at the very good players level.
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Well i'm not experienced with other human players, but here what I found out about AI behaviour:
Was just testing ETO from the beginning upwards and got stuck in 41 flying the 109.
Its not all of AI flewn AC that became a harder enemy, some became comparatively weaker and their fighting behaviour is generaly a bit weaker, because they have not this vast ammount of overspeed ability and no overheat problems, like before.
But you cant hide in clouds. AI can. Clouds are allways dense, when you are in pursuit and allways a little to transparent when you are pursued.
The deflection shooting of especially Hurricanes MkIIc is uncompared. If it happens that AI gets just a little window for a fire solution, it does, and it hits.
The difference of Ace to Rookie is just: The Ace will get you with the first or second round in a devastating manner, like Motor burning, Player AC torn into pieces, at least two of the controls away. Rooky just hits jou with several rounds of his first burst.
You can fight them down as long as you can avoid headons and blackouts, which, with all due respect is more or less unlikely, if you have to mess up in a flight against flight situation.
Fighting man against man will give you a 25% Chance against an ace or a 90% Chance against rookies.
I dont think AI is affected by blackouts, because they can turn very hard, witout giving much energy, even when in the bottom of a low jojo.
Then they come up for a sure kill headon, which to avoid is a little bit unlikely and cost you precious energy.
All in all its way more interesting then before, even if I have no chance finishing begun campaigns when there are to many missions against to many Hurricanes (JG27 campaigns Africa).