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Old 03-30-2008, 06:20 AM
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proton45 proton45 is offline
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My original thought was that the game use two types of tree models....one type of tree model would be used in areas where a aeroplane might predictably collide with it (like at the end of an airstrips). The other type of tree model would be used in thick dense forest areas. The first type of tree model would have a detailed damage model and a high level of visible detail. This type of tree model would be used in a "limited" fashion. The second type of tree model would be simpler and less cpu intense. This tree model would be used to cover large forested areas...

HAS ANYONE studied the trees that are visible in the "BoB SoW" video clip that came on the bonus DVD in the "IL2 1946" box? I wonder if their are any clues in their that might help determine the technique used to model the forests....

I can't help but think about the 3D grass right now....

Last edited by proton45; 03-30-2008 at 06:24 AM.
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