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Old 01-31-2012, 06:12 PM
Chivas Chivas is offline
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Quote:
Originally Posted by klem View Post
I would say this falls under the heading of 'playability'. It is the lack of 'playability' and 'it doesn't feel like the Battle of Britain' that is keeping some of my friends away.

Yes, CoD is playable and I am really enjoying it because there is just enough available to keep my love of virtual 'flying' and 'combat opportunities' engaged but the kind of campaign Blackdog_kt is describing will bring a lot more palyability and 'feel' to what is at present a workable but slightly flat combat simulation.



An interesting angle is that Microsoft haven't left the building but they have redecorated substantially. Read this while you consider why 1C are having so much trouble with CoD ...
http://flyawaysimulation.com/news/43...osoft-studios/
You will see that MS are targetting the 'Gamesters', including their addiction to game pads or playing with a mouse so no 'simmimg' investment would be required. It seems it will have a limited free environment/terrain and planeset all of which can be added to by purchasing and with a gaming style of 'rewards' if they use the Windows Live aspect and there will be 'missions'. I suspect the Flight Models will be very good, probably with 'easy/gamer' settings and I expect they will be successful in selling it as a 'game' that is simple to install and run and it may even draw 'gamers' into our ranks of 'simmers'.

Now many CoD players may not want that 'gaming' style of play but 1C seem to have been positioning themselves for the gaming market with, as Oleg explained, a switch from OpenGL to DirectX for porting across to other platforms. That is, in the opinion of a number of posters here, what threw a large spanner into the works and accounts for 'why doesn't it look like it did in Oleg's early previews?' which were perhaps rendered in OpenGL.

So, MS's primary market looks to be the Gamer not the Flight Simmer, hopefully ensuring a financial success, whilst 1C appear to be doing it the other way around by catering to its established 'simming' market before moving to game patforms.
I meant that Microsoft has left the aircombat sim market. I've been following Microsoft Flight and it does sound interesting, but its of little interest to the combat flight sim market. I suppose if the tools are there it could be combat modded, but that never really happened to any of the previous FS sims.

Part of Oleg Maddox original plan was to have the new IL-2 series more accessible to modders and the flight sim market in general. They hoped to take some of the general aviation market. This still appears to be the case if and when they have time to finish and release the SDK and more community tools, ie, the Map making tool. Atleast it shouldn't be to hard to convert from an aircombat sim to general aviation sim if the game engine is capable of providing the necessary feartures.
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