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Old 01-27-2012, 02:17 AM
SEE SEE is offline
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The discussion regards Vsync and Triple Buffering interested me based on the frame rate integer jumps that Ataros mentioned.

I have always had Vsync enabled and triple Buffers set but decided to test a MP session with Vsync disabled and Triple buffers Off. Apart from the screen tearing, I was acheivineg 80+ fps at altitude and game play was much better even in the hotspots were FPS sink badly - it seemed much smoother even when fps went below 30.

I am torn wether to put up with the screen tearing (which isn't so bad that its unplayable with headtracking) or go back to Vsync capping at 60hz

EDIT: After writing this I did a bit of googling and found this interesting article regards Vsync/Triple Buffering and the advantages/disadvantages.


http://www.tweakguides.com/Graphics_9.html


This link explains how Triple Buffering works - why it isn't supported in DirectX3D, etc.

http://www.anandtech.com/show/2794/1
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Last edited by SEE; 01-27-2012 at 04:24 AM.
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