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Old 01-16-2012, 12:59 PM
Juri_JS Juri_JS is offline
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Join Date: Oct 2009
Posts: 154
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Quote:
Originally Posted by FC99 View Post
Quote:
I've noticed that an old problem wasn't fixed by the new AI. When doing rocket attacks on ships planes pull up very late and will often hit the ships superstructure. I hope this can be fixed in the future.
Can you tell me which planes gives you most of the problems?
All aircraft types with air-to-ground rockets are affected by the late pull up issue during ship attacks and also all large caliber aircraft that are able to do strafing attacks on ships. I have uploaded a mission to demonstrate the problem and to make the testing easier for you.

http://www.axis-and-allies-paintwork...attacktest.zip


Quote:
Originally Posted by FC99 View Post
Quote:
When I tried to create a ship attack mission for the Mosquito XVIII it showed a strange AI behaviour. It looks as if the planes can't find the correct attack approach to the target and they will just circle around it.
Rgr, will investigate, thanks for sending the problematic mission, that will help us a lot to correct the problem as fast as possible.
There seems to be a problem with the ship attack routine of both the Mosquito XVIII and the rocket equipped Mosquito VI. When bombs are used to attack ships everything is working fine. My guess is that it has something to do with the fact, that the Mosquito VI only had bomb loadouts when it was initially released and a correct rocket attack routine for ship attacks was never added, which also affects the Mosquito XVIII because it uses the same routine - but that is just a hypothesis, let's see what your investigation will find.
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