Quote:
Originally Posted by EJGr.Ost_Caspar
Thanks for telling your impressions. AI is not considered as final - its just a first step done now and further tweaking is planed, where necessary. Your oppinions help much to this. But please consider also more various situations than just 1vs1, so as big furballs, different plane types (energy fighter/T&B fighter) or disadvantages in numbers. Its also important, how AI work together.
As for the video above, it seems to be an ace- (read minus ... a poor skilled ace), you know, the general skill sublevels may vary randomly.
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regarding the ACE- thats a very good implementation. its not seen in this video, but in my previous attempts at something like this, i had a f4f ( slower than the zero) and about 2 out of 3 times, the zero would just extend and play safe, clearly a ace+ choice