Quote:
Originally Posted by tater
They really should have released the map tools from the start. We'd have had better maps (in choice AND quality) than PF came with a couple months after PF was out (since we now know that 5 months is the boundry value for people with no idea what they were doing when they started*  )
Regarding legal issues... if Ubi had a decent lawyer on staff they'd know what ©, ™, and ® are, or perhaps even where they live on the keyboard.
tater
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AMEN to that!
I think Oleg probably didn't know how he could manage his sim with 3rd party devs building mods. Afterall, to allow good 3rd party interventions he would probably had to come forth were information he feared might go awry in the wrong hands.
Regardless, I do see some people pumping out stuff a little too fast for sensible mods.
We needed maps from the begining, and that is one area all the IL2 has suffered from the lack of. "The Slot" and some of these coming map mods are going to make the maps that came with IL2 look unprofessional for sure.
Honestly, I have concerns about the aircraft. I don't know at this point if they are doing anything more than using everything from already built airplanes except the graphics.
The sound mod... well it may be more real, but the engine sounds make you think of junker aircraft on their last legs trying to make war. The explosions are pretty good, so I would probably have preferred Oleg's engine sounds and 3rd party sounds for the pops and bangs.
Again, if you look a the interest in the coming "THE SLOT" it should be clear what people want. If you watch the History channel, you get an idea of the war theatres of interest to people.
http://i121.photobucket.com/albums/o...Slot_Mid43.jpg
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The Shockwave and devs group continue to work with their BOB II WOV. I don't see much more that Oleg's BOB can bring to users for exciting game play. THe English and Northern France landscapes are flat and boring, and every battle is just a furrball. The BOB II WOV has the most competent AI performance of any CFS I've ever known. The sim has an AI peformance engine the devs are continuing to tweak. A 2.08 release is soon coming and it has even more improvements in the AI performance. Since BOB II is currently an Offline game, the AI performance is critical to good game play. The devs are addressing the needs of the sim very sensibly and they are all over the forums answering questions and learning what their users want.
The BOB II devs are working on the online game and have been for some time. They may first release as a Coop and later as a full online game. BOB II Online play probably will NOT equal Oleg's Online play to start, experience being a very important part of building it right. I recently bought another BOB II over the internet with a very fast download. There are a lot of users like myself that want to support the efforts being made to improve this great sim.