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Old 01-13-2012, 04:54 PM
LesniHU LesniHU is offline
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Join Date: Sep 2009
Posts: 24
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Quote:
Originally Posted by wildwillie View Post
Had 2 crashes this morning. Below is the exception that showed up in the log.lst file.

Code:
Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
Cannot assign requested address: Cannot bind
java.net.BindException: Cannot assign requested address: Cannot bind
	at java.net.PlainDatagramSocketImpl.bind(Native Method)
	at java.net.DatagramSocket.create(Unknown Source)
	at java.net.DatagramSocket.<init>(Unknown Source)
	at com.maddox.il2.game.DeviceLink.<init>(DeviceLink.java:2294)
	at com.maddox.il2.game.DeviceLink.start(DeviceLink.java:2330)
	at com.maddox.il2.game.Main3D.beginApp(Main3D.java:811)
	at com.maddox.il2.game.Main3D.beginApp(Main3D.java:456)
This should not crash the game, it says that port assigned to devicelink cannot be used (most probably because is already used by something else). Only consequence should be that devicelink will not work for you.

Was it crash to desktop at startup? Or later in game?
If at startup, please look into your conf.ini and check [DeviceLink] section if port number is different than others (localPort and remotePort in [NET]). If its different number or you do not have [devicelink] section there at all then please post your conf.ini.

If later in game, this should not be the reason. Most probably you are another victim of EXCEPTION_ACCESS_VIOLATION occurred at PC=0x6d4386f1 already reported (you should have a file starting with hs_err_pid created at time of crash in your il2 dir in that case.)
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