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Originally Posted by SEE
Is there a Steam issue with ping rates?
Last night was packed on ATAG and the Ping rates went sky high, a lot of players thought the server had crashed and left, a few minutes later pings went back to normal for those still left in game?
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On all previous patches (including the beta patches) we could have as many players connected without any steam/server issues. We had over 100 players at one point in the latest beta. Of course, with the skin download problem, you could imagine the stuttering, but at least the server/steam didn't seem to mind.
But now, you get over 60 players (seems to be the magic number) the server console will become unresponsive, the server won't be on the steam list anymore, and you'll be flying in limbo land. But, when enough people get fed up with this and leave (less than 60) in a few minutes the server will respond again, talk to steam, throw out 1,000,000 chat messages from all the stuff that was stuck from before, and go back to normal.
I reported this issue the second the official patch came out - probably to only fall on deaf ears! The server filled up repeatedly, and it was always around 60 players when this happened. That's why we've had the server limit set to 60 players since then. We've recently tried to up the number, and as more than 60 joined, that's when the problem took place, yet again. I was hopeful that one of the steam updates throughout that time had done something to fix the issue, but obviously that's not the case. Broken game is broken.
Quote:
Originally Posted by 335th_GRAthos
When I look at the Hawkinge airfield my fps go from ~68 to 28 
If I flying near it without looking at the airfield my fps does not suffer.
~S~
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New version up that should help with the FPS problem over the fields, but be prepared to run into some bad spawn points. We either get the choice of having you spawn into a hanger randomly, with a possible explosion, or drown down your FPS because of all the bad spawn points we have to try and fix with the game.
Hopefully, some of this stuff is actually being looked at by the dev team.
Edit: And the objective messages should be correct now, repeating the correct objectives and the right areas for them. Let me know if you see any other problems.
Thanks.
2nd Edit: For those that join our team speak some pretty cool stuff has been coded to work with the game. From our forums:
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Colander has coded a pretty cool feature with regards to the TS3 server and our IL2COD servers.
Basically, if you join TS3 and enter the game, you can now switch channels in-game.
How this works: This is completely dependent by not only which side you are on but what server as well. For instance if you join the red side (in-game) once you pull up the in-game radio command menu, select the "Mission" menu and you'll see all the red TS3 channels listed for whatever server you have selected to fly on. From that list you can not only choose what channel you want to switch to (flight#1, bomber flight #1, etc.,etc.,), it will also allow you to see who else is in each of those channels by selecting it.
So for those that fly both sides, or don't like alt/tabbing to swap channels, you can now be automatically moved to w/e channel on w/e server for w/e side (phew!) you fly on.
Btw, the only way this will work is if your TS3 name is identical to your in-game (steam) name.
A big thanks to Colander for this!
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