Quote:
Originally Posted by xnomad
Something similar happened to me on ATAG the other day. I was coming in on Mr X and we went into a scissors and somehow he shot me up in the scissors when from my point of view it was impossible for him to put his nose on me as we were parallel. It was like he had a thrust vectoring engine.
I didn't see his aircraft change plane but I suddenly received damage messages. It's not the first time I've had this. Quite a few times when I am attacked I get hit whilst evading, thinking that the opponent never had the angle for a shot. It doesn't happen when I'm attacking but for now I'm attributing it to lag. And yes I'm certain no other planes were in the vicinity.
It's bad enough fighting good pilots, but with lag issues like that I don't stand a chance because my evasive actions are wrong because the opponent is actually somewhere else. e.g. I don't think I would have been shot in the scissors and probably would have had a good go but .... oh well....
Yeah my ping is crap but ATAG is the best full real server that my ping is acceptable on (240 ms). However as I said I've never noticed lag when attacking only when defending.
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I think the 'how did he get that shot' is probably lag. I'm not talking about warping (which we know can be done on purpose).
Its most noticeable in head-on shots where I have ducked below the aircraft's nose/boresight angle and I get killed as he passes over me. I assume it was a longer range shot made before I ducked down, however that means a lag of about 2-3 seconds from shot fired to aircraft hit.