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I have stopped adding features that makes the game easier, it ruins the fun. So for the new supply system I feel strongly about letting the evolution take it's course.
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2:That's an issue with the mapfiles, not possible to change.
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3:Like telling people to read the frigging FAQ.txt located in the game folder?
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Well, maybe make it a little more detailed then, supplying step-by-step example wouldn't hurt. The taxing system was unknowingly bedeviling me. For instance, I didn't know why I had a -14 rating from the compound that I cleared to retrieve the CIA documents. After the bandits were all killed, it wasn't occupied by anyone other than a couple of the slaves I set free, the "Mayor" (that title for a small
military installation that you control strikes me as odd, please consider changing it from "Mayor" to "Coordinator" or "Facilitator"), and the valet driver. It didn't dawn on me till much later that I had jacked up the tax rate at the Palinero bank
before I had conquered anything. I just wanted to see if the system would give me free money, and it rightfully didn't. But even though I wasn't in control of anything at the time I made the request, it must've been applied to the military base as soon as I liberated it. I later lowered the tax rate to see if the -14 would go away, but Real Life kicked in and I haven't been able to see if that would affect any change in the positive direction. Players need to know that playing around with the tax rate at any bank,
before any territory is conquered,
is going to impact what happens as soon as a territory is taken over.
The same could be said in regards to building up a militia. I tried that shortly after I gained the radio, yet there wasn't a number displayed on the screen to show that a militia was being raised, nor were any men present whenever I returned to the base. I had plenty of money for the moderate number that I ordered, so I was left wondering "How long do I have to wait till I see any results?" And, I wondered, "What would they be armed with?" Could I arm them individually with weapons that I looted, or...? These kinds of questions weren't answered in the Read Me, and it's this kind of thing that I think that should be fleshed out, so players have a better idea as to what to expect.
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4:Might be possible to create a grenade without a bang, I'll look into it.
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Yay!
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1: I never felt that making mixed ammo clips was time consuming or annoying. And never buggy! And I like to change my variation as the game progresses, like having 2 rounds AP, then one HP. Or 2 HP, then one FMJ.
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*Sniff-sniff...sniff-sniff...*
Would it make it any easier if I said I could live with your style of ammo-mixing?
Puh-please... My...um...
puppy...that had a bright red
bow around its neck...just got ran over by a...semi truck...and my heart's already crushed...and I don't know how much more...
pain...I could handle...sniff-sniff...