Quote:
Originally Posted by Blackdog_kt
I think the best way is to have all versions available and then it's up to the mission designer to do the research and decide what to use. If i'm building a campaign and the squad i use was on a satellite field that day with 87 octane fuel only, i'll use the low power version of the flyable in the mission. If the next day they had moved back to their main base with 100 octane supplies, i'll use the high power flyables for the next mission. And so on and so forth for the aircraft of both sides (eg, the high power 110s).
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If you are looking for realistic missions, the satellite field would also have 100 octane fuel.
The squadron would be armed and fueled with 100 octane fuel fly out the satellite field very early in the morning and have their tanks topped up with 87 octane. They then would take off on an intercept mission. Some of the pilots would report rough running engines during combat but run OK while returning to base.
Upon returning to the satellite field the a/c would be rearmed and 87 octane fuel put in the tanks. They are scrambled on another intercept mission and the controller tells them Buster. The throttles are pushed full forward. Before they can reach any altitude, kaboom, kaboom, kaboom one after another 12 Merlins blow up and the squadron are now gliders looking for a place to crash land.
Not a very realistic scenario you presented.