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Originally Posted by Fatt_Shade
Nice work on priest changed healing, but i dont think there is need to set it so it wont consume charge if not healed unit by full amount because with gift lvl 1 it`s easy rechargeable and in early game when you dont have lots of priests it will mostly use their heal to max.
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Okay - I think you're right here. I'll make it consume a charge no matter what. I think I'll give them a reload time so that they can use it every other turn if they wish. I might give them 1 more charge for a total of 3, still thinking about that one...
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Originally Posted by Fatt_Shade
Any plan to change order on gift of life for plants, so it wont consume your plan to resurrect summoned ?
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I did a little experiment to see if I knew how to do it and I can. I tried it out a little bit and it seemed too easy to resurrect your plants.
Let me clarify this a little bit - only Thorns and Thorn Warriors that use their Sowing on a corpse are allowed to endow the new Thorn with their Gift of Life enabled.
Dryads, (Ancient) Ents, and Royal Thorns were not affected. Like I mentioned previously, using corpses controls use so I won't change it for these troops otherwise it would be too easy to res all your plants.
I'm going to park this idea for a while and let it sit as I've had no issues myself with the way it works now, but at least I know how to do it if it is warranted to be changed based on additional feedback...
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Originally Posted by Fatt_Shade
Diplomacy/trade/trophy . . .yes i agree that this skills are among least useful, but have no idea how to improve them. You thought to buff up dwarfes not bad, but what did you think to do with them ? Simple stats improvement (att/def/speed/initiative...) or ?
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Not sure, just brainstorming ideas. For Diplomacy, I'm considering another -5% Leadership Requirement for each race, since more of them would be interested if your relations were better, but with all the other Leadership Reduction bonuses, I might have to do just 2% (but then that hardly seems worth it). So what stats would improve due to better relations? Morale? That might be interesting to do that for each race: Level 1: Dwarf Morale +1, Level 2: Elf Morale +1, Level 3 Orc Morale +1. That might be intersting...
For Keeper of Light, I was thinking of making it sort of like the counterpart to Dark Commander, perhaps. So it might have similar bonuses except for good troops. As a start, Good troops would be all Elves. Who else? Are Dwarves considered good or neutral? I think humans would be neutral, except for maybe Priests and Inquisitors. Need to think of good unit list...
For Trade, I'm not sure about that one. Would any units benefit from trade? Cheaper unit costs would be neat! Can I implement that? Don't know how, but sounds like a cool idea! Other ideas? Cheaper items...
You know to go along a bit with your idea to have Tibold recharge special items, would be to simply make some items more expensive! But I guess that's too easy to do, so I'll think about how to implement the Tibold idea more...
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Originally Posted by Fatt_Shade
Shaman dancing axes works great, so why would you make totems resurrect also ? 1 res skill per race is enough, if totems also revived units it would be to much, maybe set them to cure units(remove plague, pugmy, sheep etc). Or totems resurrect, and axes stun/shock targeted unit ?
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Good point, it just seems like they should do more. I've considered removing penalties - will have to look into how to implement as that would at least be a good thing for them...
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Originally Posted by Fatt_Shade
Upgrading kids - nice idea, but every upgrade only part of their bonus not all of them, same for wives (also could you try making some code to set this to real life: upgrading girlfriend/wife to better model after some time together  ).
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I'll put that in the "dreaming" category!
/C\/C\