Quote:
Originally Posted by pupo162
regarding 1, that would be really hard to simulate, since it al ldepends a lot on the phisical condition of the pilot, and how one reacts to huigh g maneuvers, and flying overall. im agaisnt it.
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Isn't it already there (with regards to the AI "giving up" and the player blacking out more easily")?
Of course, improving the modelling would be wonderful (although taking into account the strain on the airframe created by rolling while pulling g's would be high priority).