Quote:
Originally Posted by Ataros
Thank you! this is great news! So, training COOPs with airstart are possible now making everyone happy. I understand, that the UI is text based, but all the functionality is in there now.
The advantage of text-based UI is that you can load different coop missions right from the 3D engine reducing loading time. You do not have to load map and landscape details every time you start a new COOP because you do not have to go out from 3D engine to 2D GUI and back to do this. E.g. if you loaded a COOP mission for training of a sandwich maneuver , you can then load another one for training of b&z without exiting to GUI, that saves a lot of time. I hate long loading times.
|
Yes no loading time between the mission. Also as long as the host doesn't change the selected mission the aircraft selections of the players stay the same. So when you finished the mission the host simply can "Stop mission" and "Start mission" again and it restart with the same same selection. So a takeoff crash doesn't cause any much delay anymore, the host simply starts again and everything is like before.
The only drawback is that the time and weather is not used from the loaded mission but from the lobby mission and the briefing is not available from within the lobby.