Thanks for the screenies!
Okay, a couple of questions (well, okay more than a couple

)...
- Did you use the Horsemen's new Charge Ability a lot? What'd you think of it?
- You made it to level 31 - how'd you do that? From level 30 to 31, its almost twice as much experience!
- You had a lot of gold left - did you try to buy any Crystals or Runes from Tibold?
- Is that Banner of Legends the item in the upper right (I can't see the pointer so I guess it is)?
- So you ended up with Mirabella, but took the other wives earlier?
- Did you just get Zerock and Reaper to level 46 at the end of the game or were they there for a while? Also it looks like you focused on Zerock and Reaper - is that true or were Sleem and Lina harder to level? (I've found that since Underground Blades and Black Hole give experience based on the number of units you damage that they give a lot of experience - same with Sleem Fishes, but that one's harder to damage a lot of units unless you start with a lot of rage).
- Did you use your Ice Orb a lot?
- Did you use Phoenix a lot?
- Did you use Sacrifice to get that many Inquisitors? I'm trying to remember, but I don't think I've ever seen that many for sale...
- What did you think of the Mana / Rage gain reduction throughout combat? Did you find it difficult to recharge your mana / rage later in the combat?
- What did you think of the overall Leadership Reduction bonuses? Do you still think they may be too high and that you can recruit too many units from the bonuses? I'm thinking of making a minor adjustment that would drop the bonus a couple of percent, not too much, but its behavior is nonlinear.
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Originally Posted by Fatt_Shade
Not boring as in gameplay, but for waiting couple rounds to revive all units and using chargers and gloth armor to stop enemy heroes from killing those that i already returned to full stack. Boring part is that i use only 1-2 unit at that time to gather chargers and spirits never get exp in that part of battle.
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Okay - I guess there's not much I can do there. Everyone plays that way!
Quote:
Originally Posted by Fatt_Shade
About enemy hero mana regen, and spell costs, problem i had mostly was with magic shackles and blind. They constantly used it on my inquisitors no matter that i almost never attacked enemy units with them after 5th turn, just reviving, but enemy kept blind/doom on them all time.
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Okay, interesting...
Quote:
Originally Posted by Fatt_Shade
Ok it`s interesting to play against stronger enemy, but my question is if they use player skill buildup, what are skill that give 2nd lvl unit dmg from basic 1-4 to 12-16?  I want those skills.
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Hah! I bet you do! Well, not one skill does it, but I think it ends up being a combination of things. Enemy hero's get bonuses to their units and then they get skill bonuses. The bonuses to their units mimic items and then the skill bonuses mimic your skill tree. Everything is not quite 1-to-1, but they have a point system based on their level. I think the 1-4 to 12-16 is based on a number of bonuses - I think the +resistance damage that they get is applied first and then the difficulty level is applied last. Depending on class, they get +resistance damage based on a certain level. I'll go into this in more detail when I post the system. What I love about it is that it creates incredibly powerful heroes with incredibly powerful units. I think you can see that it took a lot of effort on your part to beat them, but the player's intellect is superior to the AI, so I think I've compensated fairly well.
Quote:
Originally Posted by Fatt_Shade
I finished game with :
Zerock 46lvl, Sleem 40 , Lina 36, Death 46. Here`s couple screens :
in hero screen image i showed new upgrade for heroism banner i made. I` not thinking what more items could use upgrading, since there are fewer items here then in AP/CW so at least i can add a bit stronger item of already existing for later in game (thought about upgrading memoirs for bonus exp% to give 15% hero/spirit exp , some other ideas still figuring out how to implement).
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Do you think your items are overpowered at all? Do you think you could have done no loss without them? Just curious - I kind of like your item upgrades - what did you do to come up with the upgrade stack sizes?
Lastly, what would your change list be for my mod? Every time I play the game, I create a change list and either make things tougher or try to improve aspects of the game. So let me know what you'd change and I'll start thinking about how to improve it some more...
Well, thanks for playing! I'm glad you enjoyed it!
/C\/C\