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Old 12-21-2011, 09:33 AM
von Pilsner von Pilsner is offline
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Join Date: Apr 2011
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from: http://forum.1cpublishing.eu/showpos...81&postcount=1
Quote:
Originally Posted by luthier View Post
Our main priorities now are:

1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics.
2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels.
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them.
5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them.
They are working on it for the next patch, the AI behavior and roll rates are a bit off right now.

Last edited by von Pilsner; 12-21-2011 at 09:35 AM.
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