Quote:
Originally Posted by David198502
1-yes the game will recognize my customized belts, in self made missions.
2-yes i can see the profile in quick missions, but this can be achieved much quicker....
...but if i make a mission in the fmb, i can then use my custom loadout profile and it will work.and therefore i dont have to follow your steps but only save a profile directly in game.
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Hi David, you are defenitly right
Today, first, I tried to make the proof that in stockmissions my method is also working like in singlemissions. I took a lot of screenshots, showing exactly your method (and mine aswell, see below) to choose your personal loadout in the Option-menu
Quote:
Originally Posted by David198502
...custom loadout directly in the game, and then you will see it.but its important, that one saves both the belt loadout and the weapon loadout(the section where one can set the fuel amount).and i think its important that you save it both under the same name.
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How bizzar, there is never the same result, depending on how much presets have been created on an individual plane, then the preset is not that, what you had put on before and so on. SIGH!
So, finaly, I did like you: went into FMB, take a 109 E3, created a preset without tracers ("ohne Tracers" in the photos), played the mission from the FMB, AND, NO TRACERS!
Keeping straight your way, I did NOT my Copy-the-userini-from-remote-to-mydocfolders/1C/CloD-procedure. I restarted the game, went into stockmission, chose preset "ohne Tracers" (#1 image). Then I checked in the preflight-optionmenu, if there's my "ohne Tracers"-preset, yes

(#2 image), but then, ingame there are TRACERS; ARRRRRGH!
So there's definitly the proof, even when customized loadouts are correctly displaied, the game will it not interpreted correctly and my "sophisticaced"-method is useless aswell,
SIGH, SIGH
The only thing I can confirm definitly is, that the customizing of the convergence is possible and effective, even in stock-missions & singles, even changeable in the "preflight-option-menu, (maybe you call it "adapted").It is the only feature, which is as reliable as in ol'IL2. I have created a mission, where you can play with it on the ground and see the fx of a cross-eyed convergance. I will upload the mission and the link when I am back at home.