View Single Post
  #6  
Old 12-14-2011, 07:15 AM
MattCaspermeyer MattCaspermeyer is offline
Approved Member
 
Join Date: Aug 2010
Posts: 553
Cool Good conversation!

Quote:
Originally Posted by Fatt_Shade View Post
Yea , implementing new orc`s abilities in KB-tL will be pain in the ass
Yah, who knows, maybe one of us will think of something brilliant! The mice in my brain are running on their wheels!

Quote:
Originally Posted by Fatt_Shade View Post
I didnt beat xeona in mage play, but in warrior, that`s why i had 25k lds, with diana it goes to ridiculous stacks of fairies and thorns i havent finished that games, since i got looses in xeona battle, so i`m thinking how to kill her and continue on my no loss game, that`s why i loaded save before to get gerda and try with her and -40% lds on dwarf race (with royal hammer and mithril shield and glory 3lvl).
You might just wait for Xeona a little bit. You know who I thought might work well against her battle might be Orcelyn and Orcs. Although Gerda is not a bad choice either. It certainly is true what you say, though, when you don't get to go first. Once again, though, it becomes too easy if you always go first!

By the way, which heroes have been the toughest for you so far? I know you didn't like Sonya too much the first time you faced her!

My previous game, I made the mistake of talking to Raab Sotten too early (before I had gotten the Torn Digor Meghard quest) because I wanted to use his rage pool to maximize my rage before fighting Xe. I ended up fighting him with just Demons because everyone else was getting killed too easily and I was running out of battles to fight!

Also the Evil Book is a bit surprising if you're not ready for it!

Quote:
Originally Posted by Fatt_Shade View Post
In CW i changed some items to make them useful lategame, added 2 lvl`s to berserkers axe (+15/20/25% melee dmg) , made new composite item form +exp% small items , added new lvl for runic sword, and such. So i changed here blackthorn crown since it`s useless witout thorns, andi didnt have any royals in my game, so i added ents in item bonus but with lower dmg bonus.
I don't even know how to add item upgrades! You got me on that one!

If you want to make a list of item changes, then I'd gladly implement them if they make sense for my mod!

Quote:
Originally Posted by Fatt_Shade View Post
And i figured out that resurrection have nothing on gizmo in managing no loss, my mage with 43 int resurrect spell 3400 hp/36mana , my warrior 50 rage gizmo resurrect 6 times for 2500 hp
Yah, Gizmo is a necessity, but it's useful for all classes. I kind of wanted the hero to have more reliance on his rage box. Gizmo was one of the most challenging to get its AI right. You don't know how many hours I spent on it implementing its "Proximity/Priority Based Unit Selection" system! By the way, Gizmo can go all the way up to 9 charges if you focus on it! Of course there's no guarantee it'll always resurrect your guys!

I think all the spirits, now, have really good abilities - I tend to focus on the damage ones. I'm not a big fan of Zerock's Wall, Sleem's Glot, or Lina's Ice Thorns, but they are a lot better now if you decide to use them. Also, they are really good abilities so I do pick them sooner or later (especially Glot for protecting against mega damage).

Resurrection is still useful, obviously, since you have control over it. I usually let Gizmo Resurrect the higher level units and then I cast Resurrect on the lower level ones. Gizmo and the spell actually go very well together.

Quote:
Originally Posted by Fatt_Shade View Post
OK i get it what you made with wife lds bonuses gameplay wise, but still doesnt seem fair. Lets say some1 want undead play andgo about with other wifes and when get to demonis/gray wasteland to buy his army rin gives him lowest lds bonus of all wives in game
Yah, well that's the drawback of the early wives - they might not be as powerful (now you know why I had all that Undead Leadership bonus to Rina's babies!). They are still like items I guess (all the wives shake their heads at me in disapproval!) in that the ones you get earlier aren't as powerful as the ones you get later! Still, though, each one has their charms!

Both Neoka and Xeona are work to get - especially Xe!

Quote:
Originally Posted by Fatt_Shade View Post
Dark commander ok for undead/demon/orc race but you put hyena spiders and snakes there also, so that`s why i asked for griffins.
Yah, hyena's, snakes, and spiders all get the "evil" tag because their notoriety in the real world, not to mention make believe! Once again, sorry Griffies!

If you can think of a good skill to add Griffins to, all be all ears!

By the way, Inquisition came close to being not only a bonus for Priests and Inquisitors, but all unit pairs. I decided against it, but it would have been all the unit pairs: Robbers / Marauders, Barbarians / Berserkers, Beholders / Evil Beholders, etc. In the end, though, I decided against it because it seemed like it was too many units and I guess they didn't really have anything to do with Inquisition!

Hmmm... maybe add Griffins to Inquisition? That actually might not be a bad idea since they go well with humans! Let me think about it some more...

Quote:
Originally Posted by Fatt_Shade View Post
I didnt mean more lowering lds for dwarfs since gerda,royal hammer,mithril shield, glory it goes to -48lds% for dwarf race, but they still have horrible movement/initiative , and almost none in gerda kids gives bonus dmg for melee units but have lost sp_power_int , dwarf are fighting race and they have no mage units, so why so much spell dmg bonuses in her kids ?
Yah, I just wanted to point out the ample leadership bonus as a positive that they get.

The drawback of trying to be true to HOMM3 is that when it came to picking which children would go to which wife, a lot of the same class of baby went to the same wife. For example, Neoka got most of the Druids and Rangers from HOMM3. Since these heroes came from the Elf town, their skills focused on those to help shooters and magic users, etc. Some of this has translated over nicely, I think, but it does put limitations on which children go to which wife.

By the way, when I work on Tomes of HOMM3, all babies (and wives, too) will have a price = 10 so that they get the max bonus. Well, I guess it won't be 10 since you can sell them, but some multiple of 10 like 1000 or 10000 or so (and then I'll just scale it). Each wife will become a tome with their bonuses in this mod for AP/CW (part of the story!). Feanora can truely be for Lizardmen! And imagine what I can do with her Lizardmen/women babies when I convert them to tomes! Troglodyte babies -> tomes, too! Also, the Tomes won't be limited except by how the game generates them. That'll be a lot of fun once I start working on that!

Yah, a lot of the HOMM3 Heroes have Wisdom for a skill (all the babies with sp_power_int have at least Basic Wisdom as one of their skills). In HOMM3 Wisdom was used for learning spells of a certain level. Unfortunately, that is taken care of by the Order, Distortion, and Chaos skills and so this was what I came up with.

You know, I just toyed with making a baby with Wisdom and a Spell bonus to transition their wisdom skill to their spell bonus! In the end, though, I decided against it, but this is how it would have worked:

Example 1:

Diana baby Solmyr:
Basic Wisdom - Intelligence Spell Power: +18%
Basic Sorcery - Spell Power: +18%
Chain Lightning - Lightning: +18% Damage, +18% Shock, +1 round

Change to:
Basic Sorcery - Spell Power: +18%
Chain Lightning 2 - Lightning: +36% Damage, +36% Shock, +2 rounds

Example 2:
Gerda baby Alamar:
Basic Wisdom - Intelligence Spell Power: +16%
Basic Scholar - Intelligence Power Factor: +4%/6.5 Intellect
Resurrection - +16%

Change to:
Basic Scholar - Intelligence Power Factor: +4%/6.5 Intellect
Resurrection 2 - +32%

Example 3:
Neoka baby Ciele:
Basic Wisdom - Intelligence Spell Power: +20%
Basic Water Magic - Poison Resistance: +20%
Magic Arrow - Magic Pole Axe: +20%

Change to:
Basic Water Magic - Poison Resistance: +20%
Magic Arrow 2 - Magic Pole Axe: +40%

It seemed like, though, that these bonuses would be too large for an individual spell so I decided against it, but I had already made the changes and decided to change it back! I've actually done this twice now! The last time I did it was about 4 months ago!

Oh decisions, decisions!

I have to continually resist that urge to pump some things up! I do use the amount of damage units do, though, as a guide to how much damage you should be doing with spells, etc. at a certain point in the game.

Well, this is quite a nice conversation that we've got going!

/C\/C\
Reply With Quote