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Old 12-11-2011, 09:27 PM
Jazz-Man Jazz-Man is offline
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Join Date: Oct 2011
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Quote:
Originally Posted by 6S.Manu View Post
IMO we need something like an active "labels" function who has not to be invasive: you keep pressing a key (searching mode) and looking constantly in one direction and the labels appear after some seconds based on the distance and the weather condition (clouds, sun ect.) If you lose direct visual with the contact the label disappear and you have to research for it.
I really like this idea, a button incorporated in to the sim that would allow you to tag a contact with a label which would remain on the tagged aircraft until you lost sight of it via a cloud or terrain. That way pilots could keep track of their target without having to enable all icons.

To be fair, I've always thought the best solution we had in Il-2 was simply custom icon settings which gave approximately realistic levels of information based on the distance from target (ie, at 2.0km a black box, at 800m a colored box, and at 100m an ID simulating the spotting of a target, the identifying of that target as a bandit or friendly, and if you were really close, the ability to know who you were fighting as though you were able to read the call-letters on his aircraft, regardless of whether or not you had a hot system).

Unfortunately, some Blue pilots (in IL-2 as well) felt that these settings gave them an unrealistic disadvantage because it was then too easy to spot them as they were coming in to ambush you. At 600kph closure rate, it would take approximately 10 seconds for the aircraft to come within gun range. If those ranges were shortened to 1km, 5 seconds of warning, in the event that the defending pilot spots you at the maximum possible range, seems like a reasonable compromise. One of the problems with this compromise in Il-2 was that it was very easy to engage a target at nearly 1km with super-zoom vision and overly stable gun platforms that most aircraft were.

If you're making your attacks from a good position (high and behind and ideally, out of the sun) the defender is going to have much, much less than those 5-10 seconds (if any at all) to maneuver out of the way. However, under neutral conditions, it would at least level the playing field some based on hardware.

Certainly I'd find it preferable to the old standby of running at extremely low resolution on the biggest monitor possible, which unfortunately continues to offer advantages. Dropping my resolution from my monitors recommended 1920x1200 down to 1366x768 made an enormous difference in "spotting the dot" but the game still dearly suffers from the disappearing plane nonsense.

Quote:
Originally Posted by cheesehawk View Post
Actually, doesn't the padlock work? This would eliminate the problem to a certain extent. I have trackIR and play full switch, so sorry if I'm unaware of padlock related stuff that works in game atm.
Yes, it would do something similar, but many of us have TrackIR and find it very useful to be able to move our own heads around the cockpit. The function Manu was suggesting would work like padlock only instead of locking your head to the target, would tag that specific target with an icon. This, as an alternative to having an icon show up for every plane whether you'd physically spotted it or not.

Last edited by Jazz-Man; 12-11-2011 at 09:29 PM.
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