Quote:
Originally Posted by Juri_JS
Caspar, are there certain standards a map has to meet to be included in an official patch, comparable to the standards for new aircraft?
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Yes. There have to be correct texture and file type and size, not too much objects (I have no numbers in mind at the moment) and not too much size (although the reasonable size of the map depends also on objects density). I.e. Bessarabia was to big, so the object density had to be reduced a bit, on the other side the large Solomons map is ok, since it has a low density.
And finally, it shouldn't contain modded objects (naturally), except, if such objects are delivered together with the map as a full standard 3D model, so we can include it. Roads and rails all must work. Same for bridges. Rivers have to be on 0m level.
Well... such stuff... Gitano has already told the most details.
EDIT: 1:1 scale is not a requirement, but nice to have. We even would accept a pure fun-map, if its well made.
But generally you have to care for less points in map making, compared to aircraft modeling.