BlackSix,
Could you ask the Dev's about the AI & *.cpp script objects in FMB. Speciifically, what they do & how to use them.
AI OBJECTS
Airfield - Function unknown, how to use unknown.
Anti-Air - Function unknown, how to use unknown.
Ground - Function unknown, how to use unknown.
CPP SCRIPTS
airport.cpp- Function unknown, how to use unknown.
baseAntiAir.cpp - Function unknown, how to use unknown.
bus_car.cpp - Function unknown (seems to work like car.cpp)
car.cpp - When used on a vehicle & attached to a spline road, the vehicle will travel up & down that road indefinitely.
emrg_car.cpp - Function unknown, how to use unknown.
poweron.cpp - use to provide power to 'poered objects'. Attach to generator for searchlights.
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