Quote:
Originally Posted by SEE
wrt, I have been using direct editting of the user.ini files for my weapons loadouts for a hell of a long time and also aware of the reversal bug. The question I asked is wether CloD is actually able to interpret different Hor and Vert values for a gun. I see no difference in trajectory - try exaggerated values of H150 - V250 in the user.ini files. (try them reversed too!)
As far as I can tell, CloD sets the same Vertical as entered for the Horizontal irrespective of the distance value entered.
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SEE,
please read my earlier post here how to change the settings AND how to keep them! (Copy & paste the user.ini from Steam/userdata/...../remote into mydocuments/.../CLOD
I took this afternoon these screenshots , just to know if there is any efect about convergence or not.
C that, SEE:
(all shots are with 109 E1, tracer amo )
The first is a asymetric setting by adjusting one side of the gunnery.
The next two pics are showing you the different conv-values of nose- or wingguns. I inverted them also, to see if there is an effect, which lead us to...
The last two shots, showing us the diffrence when you set the value for the VERT up to 500m once for noseguns, or, next shot, for the wingguns.
However something is wrong. It seems that the Horizon and Vertical-sets are mixed up. I got the even the suspect that the numbering of the guns is not in the right order (blue and red numbering is different anyway, as it is shown in FLEAsdatabase).
Also, it is once more confirmed to me, that puting only tracer-amor in the belts for better testing doesn't have a visual effect (no colourchanging). However, to bring down an oponent just with tracers is a kind harder.
But, at least, there is an effect in convergencevalue-setting.