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Old 11-30-2011, 02:46 AM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by AKA_Tenn View Post
so why couldn't they just let the physical model do it? give different parts of the plane weight, give the air weight, then let the physics engine do the work instead of giving the planes flying attributes absolute values... so there's no flight model at all...
A 6DOF flight model is a physics model!! Calculated on the fly (pun intended) in real time

Quote:
Originally Posted by AKA_Tenn View Post
since this game is really graphically intensive and hardly uses any CPU at all really... but i guess we still have a ways to go for that?
Nope! 6DOF flight models have been in use on PCs for some years now.. First I know of was PACIFIC AIR WAR 1942 by Microprose.. Back than it used fixed point math, but it was a 6DOF FM. As you noted, the modern CPUs have no problem what so ever running a floating point 6DOF FM. Prior to that PC flight models were, what was commonly known as TABLE BASED (read lookup) flight models that had very little physics to them (SWOTL, RB, AOTP, AOE, etc)
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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