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Old 11-30-2011, 12:34 AM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Smile Thanks for all the playing!

Quote:
Originally Posted by Fatt_Shade View Post
1) invisibility spell i also saw enemy hero cast it and still see his unit, so i quess it`s some bug with spell in general.
You know that's the way it works - I think it was probably Enchanted Hero that cast it on that particular unit (that is fairly common).

There is actually AI code for using the Invisibility spell, but I don't think I've ever seen the computer use it. It might just be that they don't have the spell in their spell list. I'll have to see if I gave any enemy heroes Invisibility now that I think about it...

You can't attack the computer's invisible units, though. I wonder if I could figure out how to make them completely invisible when its the computer's units so you can't see them.

Hmmm... more things to add to my list to check!

Quote:
Originally Posted by Fatt_Shade View Post
I got 1800 ghosts, and 800 cursed before i stopped using them in battle
No charna`s unlimited retaliation isn`t cheat at all
I'm really glad you did that - that's the only way to see if a new idea is a good idea!

Quote:
Originally Posted by Fatt_Shade View Post
And my higher magic is all good until i meet enemy units with 40% res all, with heroes even worse because enemy units 25% higher all stats. That`s why i said to give some kid`s with lowering enemy res(1 kid/wife would be nice to hope for).
I'll see what I can do with the HOMM3 Skills with no obvious translation - maybe Eagle Eye is a good candidate for -res. Hmmm...

Quote:
Originally Posted by Fatt_Shade View Post
2) Yea i also now think between neoka/diana for their kid`s with int%, and attack_spell%. But i already used so much runes in dark commander (3rd lvl and just after clearing dwarf lands got to demonis and bought full undead army.
Okay - who you got now? Do you still use your Ghosts? Also, I haven't gotten to fighting Bone Dragons yet, but when I do I think I'm going to add the spells I listed a few pages back to them on their attack...

Quote:
Originally Posted by Fatt_Shade View Post
3) I get that you wanted to get homm3 heroes in this game, and i said it before it`s great idea, and great mod. But i asked all wives to be in some way balanced in chance to get kids with similar bonuses (for races not same bonus for each kid).
I'll see what I can do about a little "cross-pollination" and see if I can do some baby switching to help disperse the abilities a little bit better...

Quote:
Originally Posted by Fatt_Shade View Post
4) i did -enemy res% in CW in fire mage medal, so i say it`s no problem, just wanted to see how will ppl answer to see how to edit destroyer skill.
I also took almost every lvl int/mana choices insted lds, so i have nice int so far but still not making some heavy dmg with spells
Don't worry - hopefully you'll get a Xe baby (or two) with some increase in spell power.

By the way, which level are you now and where's your mana and intellect at? Just curious...

Quote:
Originally Posted by Fatt_Shade View Post
5) as for vampires, they are melee units using sword to attack, so i thought they should be in iron fist. you placed there all other humanoid creature in game 1-4lvl`s so why not vampires Horseman attack with lance from horseback, they also dont use sword/axe what about them? And also missed peasants for that skill, because we all know how much peasants can be useful in latgame
Yah, you know I didn't consider Peasants warriors either - they're ... ... Peasants!!!

Horseman are knights on horses. I'll think about the Peasants and Vamps some more even though they don't seem like real warriors to me...

By the way, where are you know in the game? Have you made it to the Lands of Death yet and fought Karrador?

Sounds like you're having fun and I'll have a good list of comments from your playthrough to make it better!

/C\/C\
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