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Old 11-25-2011, 07:10 PM
ATAG_Bliss ATAG_Bliss is offline
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Join Date: Mar 2010
Posts: 1,156
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Well to set the mission up (like I was suggesting) just go to the object browser in the FMB and find "airfield" and place it at w/e airfield you want to take off from. In the properties of that airfield you can choose what planes you want spawnable. So essentially it would be like playing on our server - choose what side you want, pick your plane/loadouts etc., and then hit create and spawn.

You can also set up properties in your airfield for air starts as well.

As far as spawnpoints in the dedi world, they are hit or miss (more on the miss side tbh) Same goes with spline roads - they'll load fine in the SP world but not dedicated. The method I'm talking about won't use any waypoints at all for your flight. All humans will be flying them instead.

As far as loading a second mission that isn't a problem. The easiest way to load the 1st or any mission thereafter, is to put the commands for loading a particular mission in a .cmd file

So inside say 56RAF.cmd - you'd have:

missLoad "yourmissionname"
battle start

and inside say 56RAF2.cmd you'd have the same format with your second mission.

To load commands use the "f" function.

Basically starting the server just type "f 56RAF.cmd" in the console and the mission should be up and running. If you are loading another mission using the same map you can just use "f yourcommand.cmd" without a need for battle start again.

If you are doing a completely different mission you'll need to perform a battle stop command, before the "f" command (which could be placed in your .cmd file):

battle stop
f yourcommand.cmd
battle stop

and by running that you'll automatically load into the next mission. If you are wanting to just add a submission, your .cmd file will not need any battle stop or start commands. The f function will just inject what you want in there, assuming it's on the same map.
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