Having done all the seasons of USL since it started (champs in Open Pit 2007, champs in Closed Pit in 2011

) I can feel well placed on commenting that the whole 're-enactment' is the best way to do it. If you want competitive measurement over a season, squad on squad, then enter the USL because you will get that. You will plan and get to win one of the days of the BOB, or have the Japs win at Truk etc. BUT, it is not the same, it's a battle and not a war.
Given that we all have hindsight and don't have the numbers/scaling then it's not really possible to have a competitive campaign, not one that could be considered fair anyway, and if it were then by default it would be unrealistic. I think we could have a bunch of stats produced though, per player/per squadron/per side which would give us some nice talking points as we move through, and I believe that this is coming. Otherwise you are looking at limiting resources such as planes and pilots, bombing factories and supplies in a big war scenario with forces moving on the ground - it's all too much work, and not really possible with the game the way it is presently designed. Maybe one day there will be a MMO war style with Tanks and FPS on the ground whilst we fly above - but that's a bit of a dream
Forgive my rambling, I'm in bed on a laptop with a stinking cold incapable of rational thought or coherence and without any stamina either

That's why I missed Sunday's flight.