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Old 11-07-2011, 02:53 PM
Asheshouse Asheshouse is offline
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Join Date: Oct 2007
Location: UK
Posts: 271
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Here is another function which the game engine can handle but the FMB does not. Switching trains across sidings. Again you can do this by manually editing the *.mis file. Train scheduling is fun . Try and avoid collisions. Maybe this could be enabled in the FMB?



The scene is in the central dock area of the NW Europe map. Here is some text to paste into a mis file to enable the scene. You also need to set up a static camera. Three trains are running on the same track, but each train is switched to a siding to enable them all to enter the unloading area. Similar system could be used to allow trains to pass each other where there is a passing loop at an intermediate train station.

Code:
[Chiefs]
  0_Chief Ships.MO4 1 0 2 1.0
  1_Chief Ships.MO4 1 0 2 1.0
  2_Chief Trains.USSR_CargoTrain/AA 1
  3_Chief Trains.USSR_CargoTrain 1
  4_Chief Trains.USSR_CargoTrain 1
[0_Chief_Road]
  15716.96 38834.82 360.00 0 2 8.333333969116211
  16157.25 38508.16 360.00 0 2 8.333333969116211
  16973.91 37924.54 360.00 0 2 8.333333969116211
  17456.81 37350.63 360.00 0 2 8.333333969116211
  17549.12 37180.20 360.00 0 2 8.333333969116211
  17546.43 36823.04 360.00 0 2 8.333333969116211
  17642.13 36729.56 360.00 0 2 8.333333969116211
  17860.25 36722.88 360.00 0 2 8.333333969116211
  19785.79 36720.41 360.00 0 2 8.333333969116211
  28848.74 36718.71 360.00 0 2 8.333333969116211
  29288.04 36873.40 360.00 0 2 8.333333969116211
  29313.46 36957.68 360.00 0 2 8.333333969116211
  29306.77 37417.53 360.00
[1_Chief_Road]
  15616.96 38934.82 360.00 0 2 8.333333969116211
  16057.25 38608.16 360.00 0 2 8.333333969116211
  16923.91 37954.54 360.00 0 2 8.333333969116211
  17456.81 37350.63 360.00 0 2 8.333333969116211
  17549.12 37180.20 360.00 0 2 8.333333969116211
  17546.43 36823.04 360.00 0 2 8.333333969116211
  17642.13 36729.56 360.00 0 2 8.333333969116211
  17860.25 36722.88 360.00 0 2 8.333333969116211
  19785.79 36720.41 360.00 0 2 8.333333969116211
  28848.74 36718.71 360.00 0 2 8.333333969116211
  29288.04 36873.40 360.00 0 2 8.333333969116211
  29313.46 36957.68 360.00 0 2 8.333333969116211
  29306.77 37317.53 360.00
[2_Chief_Road]
  30700.00 39900.00 20.00 0 3 5.555555820465088
  29100.00 38300.00 20.00
  29100.00 37735.00 20.00
  29095.00 37720.00 20.00
  29095.00 37100.00 20.00
[3_Chief_Road]
  31300.00 40500.00 20.00 0 3 5.555555820465088
  29100.00 38300.00 20.00
  29100.00 37100.00 20.00
[4_Chief_Road]
  31700.00 40900.00 20.00 0 3 5.555555820465088
  29100.00 38300.00 20.00
  29100.00 37365.00 20.00
  29105.00 37350.00 20.00
  29105.00 37338.00 20.00
  29110.00 37323.00 20.00
  29110.00 37210.00 20.00
The rail network is roughly on a 5m grid so you can zoom in on the FMB map and make a note of the coords for each corner.

Unlike ship waypoints, if you load this back into FMB the manual edits will be lost. FMB will just read the first two waypoints ignore the rest, so keep a backup of the train text.

Ashe

Last edited by Asheshouse; 11-07-2011 at 03:57 PM.